Games – Development & Technical Art Showcase

Projects & ScreenRecords:

Attack Pattern Combo moves & VFX

I created an attack combo system in Unity that blends animations for smooth transitions between hits. Visual effects were added to enhance the impact of each axe slash, along with footstep particles that trigger during movement to give a grounded feel during combat. The result is a more dynamic and responsive melee attack experience.


Toyota Fortuner Showroom Lighting Showcase

I created a cinematic showcase for the Toyota Fortuner using Unity 6, leveraging Timeline and Cinemachine for smooth camera transitions and immersive sequencing. I designed a realistic showroom lighting setup to highlight the car's details, and incorporated audio cues within the Timeline to enhance the overall feel. The final output was recorded using Unity Recorder.


Grass Shader Showcase

I developed a custom Shader Graph in Unity 6 designed specifically for grass, with special importance on performance and visual dynamism. The shader includes a lightweight wind sway effect to simulate natural movement while keeping memory usage minimal. Additionally, I utilized a render texture from a secondary camera to dynamically blend terrain colors onto the grass. This allows the grass to visually adapt to the underlying ground.


Battle Tank Multiplayer Game

This is a multiplayer tank shooter game developed in Unity using Photon Network. It features a simple cartoon-styled look. The core tank mechanics are implemented, including movement, shooting, and damage. I also added a repair system — when the tank takes damage, it can be repaired, and there are basic smoke and particle effects to show the repair visually.